I enjoyed this a lot more than I expected to.
Both the crudeness of the artstyle and the absurd point-and-click adventure logic wrap around into being distinctly charming, and the almost platonic simplicity of the mechanics of play left almost no room for confusion or frustration to detract from that. The primary interactions, those being moving around and mashing everything in your inventory against overworld objects, are smooth and effortless in terms of input, which is more than can be said for even a lot of fleshed-out and visually polished entries. Despite everything, this is actually one of my favorites from the GMTK Game Jam so far.