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DoubleAA

54
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A member registered Nov 22, 2019 · View creator page →

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I like the artstyle, button eyes are cute and creepy. Looks like there was a plan but not exactly a game. I see the vision...

I fear I was too good at the game and had to let myself lose at 1674. Was a fun loop, I'd suggest making it get harder over time or score!

Was unable to rewire my brain to not see up as the middle, would have loved to have rebindable to just five keys in a row. Seems fun but I was too ass!

Binding of Isaac if he was a lowkey chill frog

Fun concept! I like the blindness as he folds his eyes closed in the second form. The perspective is a little weird with what to jump on tho. Need the sideways fold for the full TTYD moveset

Plays like if super meat boy made love to a mario maker super expert level and was coated in grease but looks striking and sounds fantastic

Wish the song looped on death so I could keep hearing that BANGER

Banger. Everything you need for a finished product if a bit silent. Got jumpscared by the paper planes flying backward at me lol

Fair enough king

Yeah Level 7 is the soft cap on endless due to it being able to spawn two of the big boys which is usually just death. Thanks for playing!!

Would be interesting in knowing how many cards you get/viewing the full deck/why everything goes to the thousandths place lol. Cool concept. I also made a little card game but yours is oozing with sauce. Love the Earthbound style

The airplane button is actually Q. The obstacles are impossible to react to in the plane and taking off is unintuitive. Flying is fun once you get in the air! the hit detection is also not great as I would be reset for no reason sometimes. 

The airplane button is actually Q. The obstacles are impossible to react to in the plane and taking off is unintuitive. Flying is fun once you get in the air! the hit detection is also not great as I would be reset for no reason sometimes. 

The platforming did not feel designed around the need to instant double jump, and there were too many of the same one enemy. Nice little concept package!

Feels like it was all built around subverting for that final narrative which is fun. Liked the grass chopping sound and feel too lol

I like the vibe curated here, but as you say not much going on, a bit generic as platformers go. Cute!

Fun concept of shared health and ammo but just becomes tedious to take the horde out with one if you get hit lol got to wave 8 and just kited with one for like 3 minutes. Good work!

Ambitious project! Just spooky enough going through the houses with limited light. Also you can shoot before you get the gun lol. Couldn't figure the door out, my guess was coffin rat? eye based on the memories

Got a bit tedious to place and destroy each piece but fun little puzzle game! Also got stuck with the fire on my cursor and had to restart

Well executed idea! Wish the difficulty scaled a bit more other than sometimes waiting for a certain cloud to appear

Super charming fun little demo! Jump/attack/hit reg could all use more polish but its a jam

Really simple but pretty fun!

Cute and fun little clicker game. Some explanations of what produces what or what you will need in the future (grayed out next bonus or something) would help a lot. My sugar economy was in shambles at the start so I made all the cells and I believe they drained my sugar more

Nice little demo shooter. Would be nice to see it ramp up in difficulty, was just a consistent drag. Wasn't sure if filling the green meter was good because of the limitation. Nice work

Maybe some UI of all three color ammo in a row would help to remember which ammo was what. I also think it could have just been three shoot buttons, but I can see the appeal of either. Nice, compact work!

There's a timer at the end, but it only shows up in fullscreen! (See above, but fullscreen for me lags)

Oozing with charm, loved the art and music. Simple but fun enough!

It is just a reaction time test, you enter it when the ! appears. Thanks for playing!

Very laggy for a web build, and I got stuck and was unable to move a lot. Any sounds would also be nice

Really like the concept but not really playable atm

Having a leaderboard is awesome, not clue how someone got 48 seconds.

I think the bucket cursor hitbox was not great but other that that really fun concept and satisfying to figure out what works best

I would have liked a bit more progression or a way to lose, but great concept!

Ur web build is not working

I was waiting for this choice since the theme was revealed. Awesome presentation and vibes. Todds email to Bill is lowkey scam worthy because he calls him Boss in the email but otherwise clever little changes for a basic concept!

Creepy aesthetic. I think the ending might not work, freezes for me when I think I should be loading a new scene. 

I think some more guidance on the first day of what the point of the house and goal is would be nice

Did you make the eating noise yourself tho?

Great style! I was expecting some of the bubbles to have negative comments, could make for an interesting mixup in the otherwise basic gameplay. Just enough weird fishing line physics to make it interesting too lol

I believe in u

This shit was fire

What do I win

Thank you so much <3

In true Star Fox SNES fashion, the game is laggier on this WebGL version, but it works just fine. It is somehow worse in Full Screen though, so I don't recommend that