This is so scary, hahaha. I really like the idea of playing the coward who's purpose in the game is to run away and let your comrade fight/die for you -- it certainly generates a lot of empathy for low-level monsters that get steamrollered by hero types!
I also think that the format of 1st-person 3D really worked in favor of this feeling. Although sometimes it felt like the grab/interact function wasn't quite working, the simple controls were intuitive and quick to get a handle on.