Thank you for the quick response! That's good to know; I'll keep it in mind for next time. :)
BreakerHale
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What a fun concept! Poor Timothy's animations were so cute and added a lot of charm to rest of the really clean visuals and sound design! I love a good reverse deduction game, but I seem to have been one of those who got the bug that prevents me from getting any more rules beyond the first two. Besides that, this is a neat little puzzle game that's really impressive for being made in 48 hours!
The art and vibes are so beautiful! I especially love the background art -- gorgeous colors and brushstrokes!
It was a little hard to tell what was supposed to happen in the game; it felt like I was pushing the plane along for a long time without much indication of if I was making progress towards a certain goal or not, but it was really nice to be enjoy the art and sounds.
This was incredible! The execution of the meta concept was really well done, and I especially like how the sprite editor impacted the world around the player in real-time. The art style and music were very tastefully minimalist, and the voice acting was entertaining! The puzzles were a fun take on "coding" as well, although I didn't have to use the timer at all for the last door puzzle. Congrats on the submission!
This is a really fun idea! I like the concept of moving things around as the environment, and the story concept of trying to please a proud king is really funny, too. I especially enjoyed the 3D art assets -- very cute and charming! I get the sense that the character sprites during dialogue were taking from somewhere else since they didn't match the art style, but I thought the overall visual style of the game was nice, like the extra touch of the screen wipe + arrow transitions!
The Retry menu seemed a little buggy or at least slow to load, because it didn't seem to respond to any clicking, but overall was a neatly executed game!
This is so scary, hahaha. I really like the idea of playing the coward who's purpose in the game is to run away and let your comrade fight/die for you -- it certainly generates a lot of empathy for low-level monsters that get steamrollered by hero types!
I also think that the format of 1st-person 3D really worked in favor of this feeling. Although sometimes it felt like the grab/interact function wasn't quite working, the simple controls were intuitive and quick to get a handle on.
Really fun and addictive! The gameplay sucked me in. While graphics are simple, they certainly do the job well and the VFX and audio did a lot to help provide good feedback. I liked how the buffs are randomized each playthrough, so even though I usually wish roguelike games had more checkpoints, the new buffs kept things fresh and interesting.
What a gorgeous game! I really like the idea of migration, and the music does so much to make it a relaxing experience. This might have just been a me thing, but I was confused at first about and then kept forgetting that the mountaintops were obstacles, but overall the level design made a lot of sense!
The whole package feels very polished; congratulations!
I really enjoyed this game! Most obviously, the art was beautiful, and the music set the tone very well. I agree with what others have been saying about the platforming not being perfect, but honestly, I'm really impressed with it as is for being made in two weeks! I think it was a great difficulty level for this game jam, too, allowing us to enjoy it as a cozy narrative experience.
Also, the little details like the dog and bench were wonderful. :)
Ahh, this was delightful! I love the whole premise, and the execution is so charming and nostalgic -- the art, the main mechanic, the writing, all so nice!
I'm not sure if this was on purpose or not, but the view keeps drifting to the right when I was holding the mouse still, which was a bit disorienting. I also kind of wish there was a way to scroll back up the text conversation, but that's just a polish thing; I'm super impressed with the game as is!
Super cute game! It really nailed the cozy vibe with the art and music.
You might have been aware already, but I think I came across a bug where on the level when the wizard first teaches you the fireball, the movement controls were suddenly reversed. Might have been after I walked into the upper right area of the level, or right after I used the fireball for the first time -- it was hard to tell. It reset after a bit, though.
The visual aesthetic is really cool! I appreciate the effort involved in making all the assets look fairly cohesive while hitting that old school vibe. The meta elements were interesting, as well; definitely unexpected! I will say that the voiceover audio quality (maybe this was a stylistic choice?) was a little hard to get through, especially the main character's voiceover. I love the slow reveal of a story, though, and the gradual descent into horror with all the details was neat.