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(1 edit) (+1)

Very relaxing version of tetris! I do wish that there were more restraints on what you could do, for instance, have the queue be unlocked after clearing a line or placing enough pieces, I don't think there is really any reason not to wait for the queue to open when it is on a very short timer. I do like the challenge that comes with not being able to slide or rotate pieces, I think it means that each decision has to be a lot more deliberate and thought-out. I also didn't know what insert mode does, but I think that's really the only mechanic I didn't understand. Overall, nice work!

(+1)

Insert Mode basically places it as if it’s coming from the bottom. Sadly I didn’t have time to either visualize and explain that. It’s on the game page though!

The game is supposed to value shorter time, so hesitating to roll again is actually a penalty, but I made the timer too short so that doesn’t really feel significant.. Giving more progress on the timer based on pieces placed and lines cleared is actually a really good idea. I’ll implement that after! 0:

Thank you for the feedback!