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(1 edit)

Really fun idea for multiplayer game, where players take turns and constantly switch roles.

In this format though there is a problem in game design, player kinda has conflicting goals:
In the boss phase to complicate and trick hero, but in the hero phase player wants simple and clear pattern to avoid.
In the end: player wants to kill hero in simplest way possible, to evade then in the simplest way possible. And this isn't fun.
If player decides to complicate game situation game works wonderful (this was my first try), but if player wants to win game breaks and becomes boring (and this happened on the second try).

Example of winning : first round player shoots from middle right, then in the evade round player moves in the bottom right corner. Then in the boss round player shoots at the right corner etc. See how boring it is? (also you have almost no reason to use abilities if you play to win)
Random actions at the start of the round help with this, but problem is still here . And i really don't know how to solve it without multiplayer. With second player there is real reason to complicate situation for hero, and game shines.

But anyway, very good work, with art and audio too, but background music would be great addition. And the sound of the start click is slightly shifted to the left.