What an amazing idea and presentation! It would be cool if the boss was more balanced though; it's easy to spam anvils and make it impossible for you to win on the player phase. Maybe a cooldown for the anvils and grenades? Maybe the time the player has to survive is related to how many attacks the boss used?
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Ghost shoes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #209 | 4.205 | 4.205 |
Enjoyment | #592 | 3.667 | 3.667 |
Overall | #652 | 3.786 | 3.786 |
Presentation | #1667 | 3.487 | 3.487 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You constantly change back and forth between being the player and being the boss, "changing roles" everytime the timer ends.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really fun idea for multiplayer game, where players take turns and constantly switch roles.
In this format though there is a problem in game design, player kinda has conflicting goals:
In the boss phase to complicate and trick hero, but in the hero phase player wants simple and clear pattern to avoid.
In the end: player wants to kill hero in simplest way possible, to evade then in the simplest way possible. And this isn't fun.
If player decides to complicate game situation game works wonderful (this was my first try), but if player wants to win game breaks and becomes boring (and this happened on the second try).
Example of winning : first round player shoots from middle right, then in the evade round player moves in the bottom right corner. Then in the boss round player shoots at the right corner etc. See how boring it is? (also you have almost no reason to use abilities if you play to win)
Random actions at the start of the round help with this, but problem is still here . And i really don't know how to solve it without multiplayer. With second player there is real reason to complicate situation for hero, and game shines.
But anyway, very good work, with art and audio too, but background music would be great addition. And the sound of the start click is slightly shifted to the left.
Really, like the game, I think it makes for a fun multiplayer game as well!
Plays like a level builder where you have to get the difficulty just right, neat idea! I think the variety of attacks is just right, there's enough variety without being too confusing or overwhelming. I did encounter an issue where the player spawned in the upper left corner during my boss phase, I had to shoot a bullet in the corner for the player to return to the game area. Other than that, the game runs well and I don't have any other issues in terms of gameplay. Great take on the theme, nice work!
I legitimately went "Oh wow" when the second round began and I figured out what was going on. Kudos on such a good job! Now that's what I like to see when I hear "roles reversed".
This took the role reversal concept to a whole new level, Great job. Loved how you basically had to fight yourself.
These sorts of games are cool because you're playing both sides--winning with one makes it harder to win with the other, so the challenge sort of naturally increases! But if you shoot in a straight line as the ghost, you can survive the wave as the hero by standing still off to the side, which makes it easy for the ghost to kill the hero in the next round, etc., so you can easily live for a while. I think changing the win conditions slightly would encourage the player to lay out more intense attack patterns, which would ramp up the challenge! I think this game has a lot of potential outside of the jam!
What a creative concept! The mechanics were well designed, giving you just enough control to hurt the player as the ghost while adding enough randomness to make your attacks engaging to dodge the next time around! I'd love to see this game (especially boss movesets) expanded upon, because I bet it'd be a blast!
Your game is fun, an has a really nice and simple aesthetic! Has potential to evolve into a full game, I think.
I found the concept of this game very unique, and had a lot of fun as I went along.
I really like this idea! Trying to set up an attack pattern that kills the player but that you can dodge is very fun. I think this would work great as a multiplayer game, where the players swap roles every turn. Great job overall!
I could see this being a special enemy in Undertale or Touhou. The concept is interesting, make the attacks just hard enough that the enemy AI can't dodge it, but you can. Nice jam game :D
Such a fun twist! The woah moment when you realize you have to dodge your own attacks is so good. Nicely polished too, good job!
Didn't realize for awhile that the attacks you had to dodge were your own, which is an incredibly neat twist. (I was very confused on how easy it was to kill the player and how hard the boss was to dodge until I realized I was the one making the impossible bullet patterns lol). Really cool. Pretty polished too which is nice to see, I like the aesthetic a lot. Sweet game.
SO MUCH FUN! More people need to see this! I have been waiting to see one that records your movements and has you play against yourself as a ghost! Excellent design and execution! It's so strategic because while you want to survive/kill the player you have to also make sure you'll be able to win in the next turn!
I liked the concept, however i think the mehcanic can be exploited to get realy easy games when you are the player! But ofcourse these can be fixed after the jam! All in all I love the game!
Please be sure to rate our game back as well!
Our twist of the theme is that a critic tries to play your unfinished game, and you fight from inside the computer to make him like it.
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