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Great game feel. The main UX thing to improve is making sure the conveyance of the icons are super clear. Two issues come to mind:

1. Potato and onion art are really similar. I think the game has enough challenge trying to memorize the ingredients, then react to the ammunition in front of them

2. There should only be one icon type for an ingredient. It's pretty confusing to have giant icons of one type (e.g. the enlarged potato chunk) but have a different icon for the recipe.

I think this has got a really nice blend of mechanics: memorization, aiming, and twitch reaction to ingredients while loading. Nice stuff!