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oh hey! nice to see someone else who did a reverse pokemon snap :)

i thought that taunting the camera was cute, and the music fit the theme well. as someone else mentioned, the controls are a little awkward. i think something like 'L' instead of 'ctrl' would have had it all on the same row of keys and also feel intuitive (hiding buttons on either side, taunt in the middle). i also wish there had been more of an indication of when the camera was about to fire--a gradual brightening around the edges, or a windup sound effect, or something. then there would be more room to try and taunt as long as you can before hiding, instead of (what i usually did) just taunting once while you're running to the next thing.

i liked that there was a crouching pose for the smaller-object-hide, but i think it could have been even lower than it was (exaggeration is good for conveying info to the player)! and maybe there could've been a different pose for the bigger-object-hide too (but i'm not sure how that would look). also it would be good to have the player sprite in front of all the objects until they're hiding--then it's more intuitive to see why you have to actively hide instead of just standing behind things.

overall, i just want more stuff in here! but that's how game jams go, and especially since it's most of your first one(!!! congrats). i'm obviously biased towards the "role reversal" here, but i do really like this take on it and i hope to see it further developed!