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No photos, please!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1879 | 3.450 | 3.450 |
Presentation | #2319 | 3.200 | 3.200 |
Overall | #2786 | 2.983 | 2.983 |
Enjoyment | #4095 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Is based on Pokemon Snap and instead of controlling the camera and making the photos, you have to hide from the cameraman
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Today I learned you really can’t hide from paparazzi.
oh hey! nice to see someone else who did a reverse pokemon snap :)
i thought that taunting the camera was cute, and the music fit the theme well. as someone else mentioned, the controls are a little awkward. i think something like 'L' instead of 'ctrl' would have had it all on the same row of keys and also feel intuitive (hiding buttons on either side, taunt in the middle). i also wish there had been more of an indication of when the camera was about to fire--a gradual brightening around the edges, or a windup sound effect, or something. then there would be more room to try and taunt as long as you can before hiding, instead of (what i usually did) just taunting once while you're running to the next thing.
i liked that there was a crouching pose for the smaller-object-hide, but i think it could have been even lower than it was (exaggeration is good for conveying info to the player)! and maybe there could've been a different pose for the bigger-object-hide too (but i'm not sure how that would look). also it would be good to have the player sprite in front of all the objects until they're hiding--then it's more intuitive to see why you have to actively hide instead of just standing behind things.
overall, i just want more stuff in here! but that's how game jams go, and especially since it's most of your first one(!!! congrats). i'm obviously biased towards the "role reversal" here, but i do really like this take on it and i hope to see it further developed!
What a nice, charming game. Hiding from random photo-takers feels very prevalent these days.
I get why there's a button to hide behind small things (it's like a crouch) but I'm not sure why there's an entirely separate button for hiding behind large things. It's very funny when they're completely hidden behind a tree and then the game's like "ooooooh they saw you through the tree because you weren't holding the 'hide behind a tree' button!"
I like the art. It has a very urban, angular feel.
it's a great idea! i hope to see more if you continue after the jam!
Thanks! I’ve actually been working on the game more so I might update it! -the artist for the game (who is also a programmer, though didnt do any coding for this specific project.)
Cool idea, and the music was especially good. The only issue is that Ctrl, and J & K are far away from each other on the keyboard, so it was a bit confusing for me to control
Cool concept. I could definitely see this having the potential to be really cool, there just isn't a lot to it right now.
It's a cool concept but the lack of gameplay elements makes it not that fun to play. Still, good job !
Thanks you! For most of us is our first gam jam