Thanks!! I'm glad you like it :) Yeah I agree! A better direction might have been to have been keep the original 2 guards view distance the same, and add in extra guards of different types. Then build the difficulty with smarter, faster, and a greater quantity of enemies. Yeah and you also make a good point about the routes feeling random, i went a bit crazy with the nodes there, maybe if they rarely crossed lanes mid-path it'd feel less random. Lots to think about! Thanks for the comment!