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Howdy, partner! Nice demo you got here.


Here is some of my suggestions which I think will make the demo alittle more fun:

I think it would be nice to have a button to switch between ragdoll and animated states. Also it seems to me that the player returns to the animated state a little too fast (maybe make the ragdoll state persistent until any move button is pressed?)

Also gamepad support would be nice to have. X360 at least, but if you add DS4 and DS5 it would be super cool. I have some experience with libScePad and XInput in C++ (but no UE5 experience) so may be I can help with it.

Thanks! In this demo, I used the "Advanced Locomotion System" for character movement, which by default has a button for manually switching between ragdoll and animated states. However, I disabled it for this demo because the focus wasn't on ragdoll play, and the ragdoll state often caused glitches and the character falling through the map. Instead, I opted for more controlled conditions related to ragdoll.

As for gamepad support, it is already included in the demo. My Xbox Series controller works perfectly fine with it and I think others should too. However, I don't have any DualShock controller, so I don't have the means to implement their support as I wouldn't be able to test it myself.

Understood, thank you for answer.