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igor725

3
Posts
A member registered Jul 15, 2023

Recent community posts

Understood, thank you for answer.

Also gamepad support would be nice to have. X360 at least, but if you add DS4 and DS5 it would be super cool. I have some experience with libScePad and XInput in C++ (but no UE5 experience) so may be I can help with it.

Howdy, partner! Nice demo you got here.


Here is some of my suggestions which I think will make the demo alittle more fun:

I think it would be nice to have a button to switch between ragdoll and animated states. Also it seems to me that the player returns to the animated state a little too fast (maybe make the ragdoll state persistent until any move button is pressed?)