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There, I added a brand new module type, the Shredder. It’s the first new module for over a year, so re-learning modeling and texturing process was quite a job. Softwares tends to change drastically in that time, but as my Substance license only covers the 2021 version, I was able to proceed with the old version; I like to consider myself lucky.

Shredders deal massive damage to all objects within their reach. They are efficient when ramming into enemy ships, and can also clear obstacles from the way. My goal is to make them emphasize movement: the ship's body can now be used as a weapon, and one must also be ready to escape the enemy blades. Other movement-related modifications and additions are also under way. Mines should also be more useful now, as they seem like a feasible way to battle against the shredders. Here’s a clip about shredders in action:


Functionality itself was pretty straightforward to implement, basically an overlap cast and damage to nearest enemy or neutral objects. With a little twist, of course: blades don’t stop immediately, but decelerate over time, which makes them potentially dangerous even when detached.

The only thing left is the hardest part: AI. As shredders require advanced movement handling, I will probably implement that as a part of the larger AI overhaul in the near future.