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(1 edit) (+1)

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Review Summary

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[ + + + - - ]  ::  ENJOYMENT

[ + + + - - ]  ::  CREATIVITY

[ + + + + - ]  ::  PRESENTATION

DISCLAIMER: I have never played or watched a five nights game

The game was an interesting first-look at the five-nights universe from a fan's perspective, but it didn't appeal to me as particularly engaging or unique by itself. I actually would have preferred the random spawn aspect were left out so that I could feel like I was in control of the experience.

I think one other element that was lacking was tension. I never felt like I was truly in danger, nor could I tangibly sense the danger I was imposing on the guard. Heck, I walked right by his office, triggering a trap, and it didn't seem to matter.

That said, the map was well made, and the sfx and vfx were well utilized.


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Rubric / How I Measure The Score

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[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding


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Detailed Review

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[ + + + - - ] :: ENJOYMENT

My first pass around the pizzeria I was just getting a lay of the land. I think I would have preferred if the distractions weren't randomly spawned triangles. When I see something that looks interesting, I want to interact with it, and for it to respond to me. That said, it was an enjoyable game, even for someone like me who has never played a Five Nights game.

[ + + + - -] :: CREATIVITY

I feel like the core of the idea was creative (reversing the role of a horror game), but I didn't feel like much was added. That said, I don't know the five-nights formula.

[ + + + + - ]  ::  PRESENTATION

I liked the post-processing; it gave the feel of looking through a security camera. The echos of laughter were a nice touch, and the particle effects on the electrical (traps?) were pretty solid!