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(1 edit) (+1)

A nice twist on the "dungeon but you're building it instead of looting" concept, and I liked the stylish pixel art. Liked a bit of writing you have here too.

My main complaint would be that the controls feel cumbersome. Like, I select an item I want to place, I click to place it but nothing happens, especially if there is a ton of loot in that place which I can't really remove.

Also, having a win/lose condition would be nice, I think. Maybe they exist, but I didn't notice that.

Anyway, good entry!

My  favourite red teaport! Glad you enjoyed it despite the bit of chaos. Sadly I only started this idea on the second day, because I scrapped the first idea after a day. With less time I had to make a few cuts to e.g. a loose condition (there exists a win condition, but it is not entirely clear in the game as you are supposed to collect each item at least once and keep track of it with the counter at the top right). Thank you for your feedback and kind words! 

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Oh, for just one day that's really cool. I think I got that I needed to get all 9 items, I think I got to 7 before I moved on.