Feels very animated and I appreciate the multiple movement tools, but I found it quite hard to control or string them together naturally, which might be intentional since it emphasizes the difficulty of a spike trap trying to do platforming? Definitely a fun concept and fantastic work getting something of this scope in under the deadline
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Thank you sooo much ;;
Yeah, youre right, the original idea was that we would make it a little bit harder for Spaiku to platform since she never was technically meant to. We realized much too late that the game ended up being way harder than intended because of that.
Hopefully we can get it all fixed up eventually <3