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Submitted successfully to GMTK and planned the new enemy modifier system after I took a break from development.

Each enemy would have 2 modifier slots, an adjective and an element. Adjectives act on enemy stats (just attack speed and damage, for now) directly, and elements (rarer) give special abilities, which are cast every so often when in combat. I focused on uniqueness rather than number when creating them, so there are only 4 right now:

  • Leaf: regenerates letters every few seconds
  • Fire: Burns player for a percentage of enemy's damage (when the ability was cast) periodically for a while
  • Dark: Poisons player, dealing a small amount of damage periodically until they reach a healing/exit cell
  • Blinding: Makes player unable to see neighboring non-empty cells until they move into one

 I'll see if only having these elements is interesting enough, and add elements which combine two basic ones if not.

There's now basic CSS on the game page, but I'm still working on it. (still, check it out!)

Also redid promotional art. Here's the new cover: (work in progress)