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(+1)

my best is only 13 :(

banger of a game. the idea of designing a combat arena in a way that helps the "player" the most is so much fun. a lot of cards to maintain variety, traps/ice and fire tiles/healing thingy that are randomly generated for each map, health carrying over from level to level - it all works together so well and makes this a ton of fun even for someone like me who is pretty bad at games like this. great art too!

and pretty much all you'd have to do to expand this game further would be adding more cards and more room objects cause the base of the game is so solid.

amazing entry!

my only "issue" is that it was kind of hard to figure out where i can place the cards sometimes. like, from what i understand, theres a certain range around each object where you can't place another one, but it's not shown to the player in any way, so it gets a little bit annoying hovering over with the mouse trying to find the right spot.

oh, and i have a question: is it possible to line up the tnt goblin in a way that would get him to blow up more than one other enemy at once? i always tried to group him up with slimes and other monsters that move at similar pace, but i'd only manage to get just one of them when he exploded.

Thank you for your warm feedback!! We will absolutely work on the card placement in the future, it will be one of our first fixes :)
Yes! It is absolutely possible to line up the goblin with the other mobs, the easier way i found of doing this is putting him behind everyone because he goes a little bit faster, and then they go boom B) Also lava and traps make him explode immediatly, so that's another strat!

Thank you again and i'm happy you ad a good time playing! :)