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(1 edit) (+2)

I really like this idea and it was pretty fun to play. One problem I had was that it's a little annoying when a note appears below the bottom middle area if you're standing there or passing through there, because it's impossible to see coming and hitting it might hurt you. I think if either notes couldn't appear there, or if you could see a bit below the play area there so that you could see notes before they hit you there it would be better. Part of me also feels like it might be good if you could see which color was going to come next, but I'm not sure. On one hand having only the current color visible makes you have to react every time you collect a note. But on the other hand sometimes there are multiple notes in your trajectory toward getting a note, and it'd be nice to be able to plan around this a little more. You could jump and get the next 2 notes right next to each other with good timing and positioning, or you could see that one of them isn't the color you will want so you decide not to take that jump, etc. Finally, even though there is an explanation of scoring on the game page, I didn't see any indication of my score in game. It'd be nice to have a score display during gameplay. Anyway this was fun to play and it's cool that you got 5 different songs in within the jam.

(+1)

Thank you! I agree with your feedback, I hadn’t thought about the next colour indicator but it’s a good idea. Score UI is definitely something that needs adding, and notes from below does need to be worked on. Originally there was some space below the disc, but that got lost in full screen mode somehow, and I don’t think it was enough anyway. Thanks again, glad you enjoyed the game!