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Interesting game but I think the character moves a bit too fast for you to make decisions. Selecting cards can also be a bit of a hassle since you have to move your mouse around so much so quick, I think having hotkeys for the cards would be nice. It would also be nice to highlight cards you can't afford in red so its a bit more obvious. Also a winning strategy is to just get the character stuck in an infinite loop, then build out the track to the exit, and then replace the infinite loop at the end, which is a bit of a lame strategy but a guarenteed win. Other than those minor gripes, its a cool idea with good execution. Good job!

Thanks for the feedback. I'm glad you mentioned loops since it was actually an intended idea. I found the concept of creating a loop and chaining certain tiles to maximize their utility to be quite interesting and not an obvious mechanic, but I didn't really have enough time to implement it correctly and prevent exploiting it. Great you noticed it