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Vuqo

65
Posts
A member registered Jun 18, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing, as for delivering same color you can split lines with mixer, I guess it really should have been explained better.

Cozy and well made game, really enjoyed my time with it.

Interesting concept, bit hard to understand what to od at first, but the fact that you included tutorial in this is really nice.

I like the style of the game, the visuals give it a nice atmosphere and procedural animations are really interesting. It could use some music  and I'm not really a fan of button-mashing for movement

Thank you for the long feedback. After reading your and other comments, I see I may have overdone it with the difficulty. Making everything the same type of node is a great suggestion, and I'm also convinced now that a game like this needs to have something like an active pause where you can place things without time constraints or it will be hardly playable.

Mixer can have multiple outputs, and with one input, it essentially splits the input line between all outputs. This way you can make multiple lines with same color. I guess it can be a bit confusing :D

Well made! Placing blocks is really intuitive, and the option to speed up the game is a nice addition.

Interesting concept, using lasers to downscale enemies is fun thing. Though it's a bit rough around the edges, the movement could use some improvements—jumping feels like you're in low gravity, and the colliders sometimes work in a slightly weird way.

Really fun to play, and very intuitive. Adding some upgrades or the ability to choose units between levels would be a nice addition.

Clever idea and well put together. The sprites look nice, and the atmospheric music fits well. I didn't encounter any game-breaking or annoying bugs. As for minor things, I wouldn't mind slightly faster scene transitions after death, and controlling the scale with something like arrow keys would also be nice.

The game looks nice, the art style and music are very coherent and fit well. It can be a bit janky, like when I died after getting past a big spike but got the end screen instead of being able to restart the level. Pushing the box was also a bit buggy. But beyond that, it's quite enjoyable. I like that there is some story to it. Keep up the good work!

Simple graphics, simple gameplay idea, but it works well, and the game jam theme is well incorporated.

Impressive one! The game has good quality. Placing rails feels satisfying, and the rail crossings and the way the train's direction is shown are done in a really clear way.

The idea itself is great, including gacha mechanics is a fun addition. Also, the fact that key mapping is included in the menu is fantastic—I don't see many games doing that, and it can make a huge difference. For the annoying stuff, destroying just one object per round feels a bit unnecessary. I think you should be able to destroy blocks you placed during the current building phase, as things can easily end up in a bad spot.

It is a fun concept, there is a solid amount of block to choose from and I feel like it could easily be expanded further. Putting blocks with both mouse and keyboard is a bit annoying though.

Thank you for the feedback, you gave me some interesting ideas. Placing a mixer if the line ends on an empty square is something I hadn’t really thought about, but I can see how it would actually simplify a lot of things. And the issue with floor generation is something I've encountered myself, but that's the challenge with procedurally generating levels—validating this would take a lot of time. I just hope it is not too bad.

The concept is interesting, and game looks good. One annoying thing is how the character stops everytime after jumping—it kind of breaks the dynamics.

Really nice visully, it feels like every element fits well together, gameplay is a bit rough with the camera selection.

Nice idea, it can create some interesting dynamics. One thing is that jumping can feel a bit awkward when you're on the very edge of the platform. It looks like when you're standing on the edge, the character is slipping off.

I like the background effects, star movement itself could have a bit more dynamics, like some animation or particle effects.

Great visually, a bit awkward on controls.

Tetris with a scale, it works well together, fun to play.

Really fun to play, simple idea that's well-executed and presented. You can experiment with a lot of different component combinations which adds replay value. This with whole system of planets would be nice. Definitely one of my favorites so far!

Well-made clicker, though the upgrade costs might make you feel like you’re stuck in an ant-tagonizing cycle of spending

Cool game, the car can grow so large it is bit hard to control, maybe adding some alternative routes to the track when you grow large enough would be nice.

Nice concept with a lot of complexity. It could make a great full game.

Simple idea with a bit of a twist, I like that there is some story in it.

Cute little game.

Great quality overall. For the feedback, the dragging mechanic could use some improvement. It’s a bit difficult to lift objects and place them exactly where you want.

No, you're awesome!

The whole story is random as hell—I love it! The addition of TTS voice is also a nice touch.

The concept is really unique, with lots of different ideas put into the levels, good music and art. One thing that could be improved is the UI. Display of the number of words and sentences left is a bit confusing. Nonetheless, it's fun to play!

Smart use of the game jam theme. I like that there's a story behind the gameplay, though the dialogues can be a bit lengthy

Challenging and smart puzzle. I actually had to think for a while on some of them, and the use of the scale theme is nice.

Cool idea. The physics work really nicely.

Nice atmosphere. I had a solid laugh seeing how game fits the theme.

Simple idea, well made, especially the music, which is great.

Cool and well-executed idea. I love the retro style of the game.

Shooting is fun, and the feeling of inertia in the character's movement is great. One thing is that you can spam LMB and get through levels too easily.