Nice idea! Inverting bullet hell genre resulted in kind of a stategy game here. Player movement seems problematic - it seems unpredictable and uncontrollable. I managed to guide player towards my archers by placing tanks in front of him, but only for very short time. Making player less agile and adding cues and indications of how player will move in response to placing bots - would make gameplay much clearer and more fun to play. Good job for a jam though! Good luck in any your future projects