This is so fun and chilling. I like the little wobbling of the elements before u can actually move them, working kinda like a preview and reminder of how current level goes. And the level and puzzle design did keep giving me aha moments well done! And I like how you can squash those monsters and the player as well, giving me a feeling of those rules and the game world is connected naturally. Looking forward to more types of enemies and platforms and etc. Absorbing level design power from you....
Viewing post in [GMTK-2023] Can I move? jam comments
Thank you! The idea of shaking elements came to me during testing when I felt that just starting to move when pressing a button was boring. I wanted to create a game that looked like a platform jump game but with unexpected reactions when pressing the buttons. That's when I thought of adding shaking elements, and it turned out like this!
I put a lot of effort into level design, but due to the imperfect game mechanics and the time limit, I could only create 10 levels.
I can definitely relate to the difference in puzzle design in puzzle games due to their unique mechanics. Creating a game is like solving a puzzle itself, and I really enjoy it. Thank you for playing!