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This is pretty cool! The puzzles were interesting, and I really appreciate is how you have the little shake as you first start moving the level. That's the kind of polish that usually doesn't make it into a jam game, but really sells what's happening and starts each level right.

Also, there's no need to apologize at the end about the length. That was plenty of levels for a jam, and more than that would probably be too long. A few minutes to really demonstrate the core idea like you have it is probably ideal.

(+1)

Thank you, and you just helped boost my confidence. Looking back at the start of the jam, it felt like I was in hell. I had to work the whole weekend, with only evenings available for game development, and I couldn't stay up too late. I'm really happy that I managed to finish it before going to sleep on Sunday night. It has been a truly wonderful experience. Thank you for playing!!