It was a very cool core concept! The role swapping shenanigans got really convoluted really quickly, it was very funny to create such huge messes.
The controls were rough, it might have been better to do something with the mouse instead of holding a key & using the arrows to aim?
Also, puzzle platformers are difficult to design in that they're both puzzles and platformers... there were plenty of times where I was sure I had found a proper solution to the puzzle, but I wasn't able to execute it, and it was unclear if I was barking up the wrong tree.
The visuals and music were top notch!