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I enjoyed playing the game. However, a few minor bugs need to be fixed as they disrupt the gameplay. Additionally, I need help figuring out how to trigger the jackpot (of the income chest).

Can you guide how to make the chest rewarding and plump?
Should I combine the quest colors in a certain way? 

Nonetheless, I appreciate your efforts in creating this game. 

The art is lovely (characters, music, etc.) :)

(+1)

The chest is filled up with reward money from the quests completed by heroes. Essentially, you pay heroes for completing the quests, then you get payed for having gotten the quests taken care of by the clients. To fill the chest up all you need is to assign quests with higher rewards on them to heroes.

Note that you need to pay out the hero yourself until the client reimburses you for the quest, so the higher reward a quest is, the more you have to pay out to the hero. The pay split between hero / guild is meant to be based on quest preferences of the hero, but is unimplemented so it is a random value from 25% - 50% of the quests total reward.

Thank you for the explanation. I understand everything except for the color scheme of the quest types. My suggestion is to increase the outcome based on the raw data of the quest, such as doubling the outcome for three of the same color.

This will make it easier to pass the quest as there will be more strategic options rather than relying solely on random chance.