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Δ

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A member registered Feb 15, 2022 · View creator page →

Creator of

Recent community posts

Haha, nice! Once you fill it up, it means you have beaten the game.

Thank you very much. I am glad you enjoyed it.

I liked the graphics and effects of the game. However, I was disappointed when the game ended abruptly after encountering the vampire character. Some systems were activated but could not be used, which caused some confusion. Despite that, it was a great interactive story that brought back memories of using RPG Maker.

Haha excellent idea, I like it a lot.

It is nicely done! And addictive to play!

With such feedback, I surely did <3  Thank you for posting.

I am impressed with the game's concept and mechanics. I suggest introducing a new obstacle every time a new goal is spawned. This will help build the level and progress to the next level successfully.

Haha, you surly know. I have left feedback on your game as well :) Quite a nice CTF take. 

I had a great time playing this game! It was both challenging and fun. The artwork is truly stunning. Are there any plans to expand the game by adding more maps and power-ups, like decoys and mines?

However, I also appreciate the simplicity of the game.

Thank you for the explanation. I understand everything except for the color scheme of the quest types. My suggestion is to increase the outcome based on the raw data of the quest, such as doubling the outcome for three of the same color.

This will make it easier to pass the quest as there will be more strategic options rather than relying solely on random chance.

Thank you for your feedback. I am glad you played and have decided to post about it.

Notes taken.

I enjoyed playing the game. However, a few minor bugs need to be fixed as they disrupt the gameplay. Additionally, I need help figuring out how to trigger the jackpot (of the income chest).

Can you guide how to make the chest rewarding and plump?
Should I combine the quest colors in a certain way? 

Nonetheless, I appreciate your efforts in creating this game. 

The art is lovely (characters, music, etc.) :)

BlackShinobi956, glad you have enjoyed it! ^_^

TYVM!

I like the game mechanics a lot!

This game has a great concept and pleasant background music. However, adding more sound effects, updating the user interface to make it more futuristic, and improving the art would make it a remarkable and long-lasting video game. Having multiple levels to beat (planets) would also be great.

Additionally, it's essential to have a memorable climax that players will enjoy (destruction). 

Overall, this is an excellent game idea that needs minor tweaks.

NICE.

Gavri_el, thank you for sharing your thoughts. I will consider them and give them careful consideration.

Gavriel, I must say that your game is impressive. I wanted to create a similar concept myself but ultimately chose a different direction. Well done,  and congratulations on the excellent outcome! Adding more levels would make the game even more enjoyable.

Kerious, thank you for your appreciation.

Thank you for featuring me!

Sometimes it can be tricky, but I appreciate the feedback.

I found some of the game mechanics to be a bit misleading and difficult to navigate.

It would be beneficial to have a more user-friendly interface. Unfortunately, I struggled to progress past the first level as the game proved challenging.

Despite my best efforts, I consistently feel like I am losing and killing the weird burger goose.

Nice art (& music).

Thank you for the positive feedback! I agree that the game could benefit from background music and sound effects. :)

This game is nice overall, although Level III presents a significant challenge.

Additionally, I suggest incorporating a different game mechanic to add variety and create more challenging levels that maintain interest for players.

Nice game art :)

Simple yet challenging. There are some minor visual bugs, but overall quite simple to play and understand. GJ :)

SecretZone Games, I just wanted to take a moment to express my sincere gratitude for your thoughtful review and for sharing it with others. It truly means a lot to me! 😊

I appreciate your constructive feedback, and thank you for sharing my game live.

Go and checkout BuzzyBee05's game — Gravity ;)

BiPi-Studios, I am glad you have enjoyed playing it :)
Thanks for letting me know that you enjoyed playing it, 

BiPi-Studios. It's always great to hear positive feedback!

A pretty cute game with friendly game mechanics, excellent level design, and great art (&music).

Level 3 is a bit tricky =).

Surely recommend developing this project further.

Excellent game concept, but too dark for me from an eye of a deer.

Mind-bending, minimal, challenging.

Nice level design.

This game has a unique and intriguing quality that, with improved graphics and online networking, has the potential to become an enjoyable massive multiplayer experience.

Furthermore, the game's concept carries significant meaning and can inspire change.

TYVM! Much appreciated.

I enjoy playing the game, but I find the first and only challenge to be too difficult. It would be great if you could add more levels to the game. Excellent art and game mechanics! Quite Impressive!

TYVM, I missed your live review, but thanks for featuring me live.

Much appreciation.

TYVM <3

Great job on this piece! It's very well done, although a few minor visual bugs could be ironed out. One suggestion is to consider adding some simple puzzles once an additional block is added. 

Overall, I think your team did a great job. However, I do feel that the time pace of the game could be a bit faster. Perhaps adding a hint feature and x2/x4 buttons could help.

Great job on the presentation!

The game is a clever mix of skill and puzzle elements and looks lovely.
However, the time pace of the game can make it feel unsatisfying in the long run (turn-based game).

It's a well-designed game with fantastic art, music, and UI.
Despite its complexity, the gameplay is straightforward to understand.

GJ!

Although the game is enjoyable, it would be even more exciting if the villain had a more significant impact on the town by destroying or stealing something.

Additionally, the villain's abilities should be more satisfying, and the player should feel like a boss.

Nonetheless, the game has an appealing overall appearance of the Millennium MMOs.

I'm thoroughly enjoying this game as it has a nostalgic vibe. However, the art has room for improvement, and the game could offer more ways to self-damage.

During my experience playing GMTK23 games, I came across some counter-roguelike games that needed more clarity and made little sense due to their traditional design.

Nonetheless, I am grateful that you shared this game with me, and I hope my feedback can be beneficial. Thank you.

Controlling the game is enjoyable, but the roles are not reversed. The player still scores the ball and directs its movement.

I appreciate the ability to control the ball mid-hit, which enhances its strength and role in the game's design. 

Overall, great job on the mechanic and controls concept.

Hey there! I appreciate your effort and creativity in developing that game mechanic.

While it may not fit your current game jam best, it could shine in a different context.

Hold onto it for your next project or game jam, and don't hesitate to add some game goals, music, and beautiful art to make it even more impressive.

Keep up the great work!