Haha, nice! Once you fill it up, it means you have beaten the game.
Δ
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I liked the graphics and effects of the game. However, I was disappointed when the game ended abruptly after encountering the vampire character. Some systems were activated but could not be used, which caused some confusion. Despite that, it was a great interactive story that brought back memories of using RPG Maker.
Thank you for the explanation. I understand everything except for the color scheme of the quest types. My suggestion is to increase the outcome based on the raw data of the quest, such as doubling the outcome for three of the same color.
This will make it easier to pass the quest as there will be more strategic options rather than relying solely on random chance.
I enjoyed playing the game. However, a few minor bugs need to be fixed as they disrupt the gameplay. Additionally, I need help figuring out how to trigger the jackpot (of the income chest).
Can you guide how to make the chest rewarding and plump?
Should I combine the quest colors in a certain way?
Nonetheless, I appreciate your efforts in creating this game.
The art is lovely (characters, music, etc.) :)
I like the game mechanics a lot!
This game has a great concept and pleasant background music. However, adding more sound effects, updating the user interface to make it more futuristic, and improving the art would make it a remarkable and long-lasting video game. Having multiple levels to beat (planets) would also be great.
Additionally, it's essential to have a memorable climax that players will enjoy (destruction).
Overall, this is an excellent game idea that needs minor tweaks.
NICE.
I found some of the game mechanics to be a bit misleading and difficult to navigate.
It would be beneficial to have a more user-friendly interface. Unfortunately, I struggled to progress past the first level as the game proved challenging.
Despite my best efforts, I consistently feel like I am losing and killing the weird burger goose.
Nice art (& music).
Great job on this piece! It's very well done, although a few minor visual bugs could be ironed out. One suggestion is to consider adding some simple puzzles once an additional block is added.
Overall, I think your team did a great job. However, I do feel that the time pace of the game could be a bit faster. Perhaps adding a hint feature and x2/x4 buttons could help.
Great job on the presentation!
The game is a clever mix of skill and puzzle elements and looks lovely.
However, the time pace of the game can make it feel unsatisfying in the long run (turn-based game).
It's a well-designed game with fantastic art, music, and UI.
Despite its complexity, the gameplay is straightforward to understand.
GJ!
Although the game is enjoyable, it would be even more exciting if the villain had a more significant impact on the town by destroying or stealing something.
Additionally, the villain's abilities should be more satisfying, and the player should feel like a boss.
Nonetheless, the game has an appealing overall appearance of the Millennium MMOs.
I'm thoroughly enjoying this game as it has a nostalgic vibe. However, the art has room for improvement, and the game could offer more ways to self-damage.
During my experience playing GMTK23 games, I came across some counter-roguelike games that needed more clarity and made little sense due to their traditional design.
Nonetheless, I am grateful that you shared this game with me, and I hope my feedback can be beneficial. Thank you.
Hey there! I appreciate your effort and creativity in developing that game mechanic.
While it may not fit your current game jam best, it could shine in a different context.
Hold onto it for your next project or game jam, and don't hesitate to add some game goals, music, and beautiful art to make it even more impressive.
Keep up the great work!