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I saw you made a comment on my game about us sharing a similar concept, so I decided to play and rate your game. This was very well done, and an interesting contrast to my game (which was in part limited by the art assets I had available). The way the car moves in 8 directions is certainly a limitation of using sprites for the car (I ended up using a 3D model rendered to a SubViewport to work around that issue myself), but it works fairly well here. Your controls were very tight, with turning being immediate (whereas for my game I intentionally wanted the car to be somewhat sluggish to control by design), though that made the car's momentum feel kinda strange. I might have considered making the car accelerate and decelerate faster (in place of the brake button), but honestly, it wasn't that big of a deal either way. I did have some minor issues understanding where the collision was for hiding in the bushes. I also feel like it maybe could have more of an escalating difficulty. It kinda feels like at a certain point the game isn't getting harder, which for a highscore game can be a bit of a problem. Overall, I really liked the game, and just wanted to point out my observations in case they help. The only other thing I'll note is that I liked the Fullscreen option, and it seems like the setting persists between launches, except it doesn't get applied when relaunched correctly, which requires me to turn fullscreen on and back off again to play it in windowed mode. It's just a minor bug, but I thought I'd mention it.