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(+1)

I liked the idea, the game mechanics were clearly communicated and easy to grasp. I would work a bit on the level design though. The game played like a typical puzzle platformer but it did not really have any puzzles to solve. In all levels, I just went for the straight and most obvious way until I reached some wall, then switched and went with the other character and this worked for all the levels. I think what this game is missing is some dynamic effect like a switch or something that would change the sign of some platform/wall. Such an element would allow you to build levels which require multiple character switches. Good job on making the gameplay quite smooth without any significant bugs, glitches or nuisances.

Thank you very much for the feedback!!