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(+1)

Level design is a bit brutal and i almost debated quitting early + the hitboxes are a bit off but I think the visuals are ok, could use some sound tho. the idea is interesting but a couple times it confused me like with the final boss, i tried beating him normally and just got softlocked so had to reset

Thank you for the feedback and thank you for playing the whole game :3

I should had maybe included some instructions or something, that you are supposed to be killed by the boss instead of killing it. Or at least include a "you failed" message, when you kill the boss by accident. But I have to admit: the boss and the flying enemies were very rushed and last minute implementations.