It's a Game Maker:Studio project file, so it has about as much support for those things as GMS has innately (there's no code for either of those at the moment - the level is a 3D model generated randomly, the enemy just teleports around randomly).
I dug up a bunch of learning resources that could be useful:
- Game Maker's documentation on pathfinding: https://docs.yoyogames.com/source/dadiospice/002_reference/movement%20and%20coll...
- A tutorial on using OBJ models in GameMaker: https://forum.yoyogames.com/index.php?threads/3d-tutorial-importing-obj-models-i...