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Really amusing concept, and very well-presented within the time! The art was great, I really enjoyed the variety of monsters, and I loved the little touches, like the little pause and camera zoom for each encounter.

The gameplay didn't hold up as well though - as I'm not the first to mention, just holding any direction was enough to make every attack miss. There's definitely a lot of potential in the idea - especially with enemies having different heights, some being in the air, and the knight winding up a differently aimed slash each time. With a little more time I'm sure you could iron out those kinks for a very fun game!

Thank you for extensive feedback, glad you liked the concept! I have been thinking about what gameplay changes i'd make and there is definitely quite a lot of things you can potentially do to make the game more interesting, that's true.