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That was a lot of fun! I really enjoyed watching all the little "players" running around, trying their hardest.

Controls felt a little funky, but I respect the emulation of mmorpg style attack bindings and cooldowns and all.

It would've been nice if the game were a little more challenging imo - I sense there was a lot more depth in the AI and all than I ever realised, because I won just by buttonmashing. Still, the core idea is a lot of fun, and all the little players with their different classes and colours felt very characterful!

Thank you!
I originally planned the game to be more challenging, but realised that I couldn't implement the variety that would warrant the challenge in time, so I made it easier. Glad that you enjoyed it still!