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(1 edit) (+1)

I liked the little camera shake, added a lot of impact to submitting my math homework

I see that moving the submit button has a lot of controversy, and I'd say I agree with the masses, especially since the text and submit boxes can overlap and create problems, but I think it wasn't the worst decision since you only made this game in a few hours and wanted it to be extra difficult. It is still holding up to the name of "complicating simple math."

This music is also a little simple, but it is nice to listen to and is very fitting for the game since it is both tense and unobtrusive, meaning that it doesn't interrupt people from thinking about math but still adds to the experience.

(New high score let's goooo)

Ah well, how unexpected game development is. I expected people criticizing the art, the music, or the lack of good menus. But I did not expect too see people hate the difficulty changing in a generic way and I did not expect it to have a bug in it either, but game dev is game dev. Your review is 90% my last review, so thx for that.

Cheers!

(+1)

I mean, you don't really need a settings menu or any of that stuff. Most of the attention is on the timer (having the timer be a fraction was clever, I liked that), the equation, and the submitting of answers, so it makes sense in a way, especially with a timer on hand. 

If I were to critic the art, the background art is nice, the fog effect/ gradient is really nice and soothing to look at, especially with the chosen  color palette; and the smooth clouds are a nice change from the typical bubbly ones I see most of the time. For the text, such as the title and equations, it is a little hard to read at first, so it may be a good addition to change the color or have an outline or something behind the text to make it pop out more. The simplest and cheapest way to do that is to just duplicate the text box and move it a few pixels over and change one of the box's text color. (very effective and is something I did in my game for example).

It isn't a terrible thing to have people comment on things you never expected, but more people should complement on your positives instead of repeatedly commenting on the same flaw. And again, for 3-4 hours of work, you did a great job! People still loved playing what you made, and that's always the best possible outcome.

Till next time, cheers!

(3 edits)

Don't credit the art much to me tho, I didn't create it and I credited it (the art) in the description.

oh, my bad