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(+1)

The graphics are adorable. It also makes the grandma standout amongst the cookie muggers, which is useful for tracking her onscreen.

The upgrades are straightforward, as they upgrade the property that's labelled on the button. However,  I am uncertain as to what the "Grandma" upgrade actually does. There's still a bit of space on the button, so it may help to have a short sentence on the button as to what the property being upgraded does for the player.

Moving the cookies away from pup-pup is difficult when they get between you and pup-pup because grandma sometimes doesn't phase through the cookies. This results in the grandma pushing the cookie mugger into pup-pup. This doesn't seem like intentional behaviour 

Aside from the delivery rate being affect, there doesn't appear to be much of a penalty when the tamales are being stolen from pup-pup. I am curious as to how the muggers getting to pup-pup affects the overall in-game progression

Thank you very much I wanted to create something aesthetically pleasing to the eye. I think the color scheme turns out incredible choice. I had no idea if the cookie. 


I was not sure if a small description on the button would be too much text I wanted to implement a float note text that gives the player a small description but I might not have enough time for it. it would be nice to have one over nothing(I have to remember showing is always better than telling).


Pushing knock-out cookies into the pup is for sure not an intentional good catch will have to fix this. (in theory if I disable the colliders when cookie knock out it might fix this not intended feature and at the same time disable the TPS penalty).