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Grandma Tamales WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Likely to Release | #11 | 3.000 | 3.000 |
Aesthetic (Art, Audio, Theme) | #18 | 2.600 | 2.600 |
Smooth, Polished & Bug Free | #22 | 2.200 | 2.200 |
Overall | #22 | 2.600 | 2.600 |
Interesting Gameplay / Fun | #24 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Solo
Made by a solo jammer
Prototype Jam Submission
https://sylastial.itch.io/grandma-tamales
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Comments
The graphics are adorable. It also makes the grandma standout amongst the cookie muggers, which is useful for tracking her onscreen.
The upgrades are straightforward, as they upgrade the property that's labelled on the button. However, I am uncertain as to what the "Grandma" upgrade actually does. There's still a bit of space on the button, so it may help to have a short sentence on the button as to what the property being upgraded does for the player.
Moving the cookies away from pup-pup is difficult when they get between you and pup-pup because grandma sometimes doesn't phase through the cookies. This results in the grandma pushing the cookie mugger into pup-pup. This doesn't seem like intentional behaviour
Aside from the delivery rate being affect, there doesn't appear to be much of a penalty when the tamales are being stolen from pup-pup. I am curious as to how the muggers getting to pup-pup affects the overall in-game progression
Thank you very much I wanted to create something aesthetically pleasing to the eye. I think the color scheme turns out incredible choice. I had no idea if the cookie.
I was not sure if a small description on the button would be too much text I wanted to implement a float note text that gives the player a small description but I might not have enough time for it. it would be nice to have one over nothing(I have to remember showing is always better than telling).
Pushing knock-out cookies into the pup is for sure not an intentional good catch will have to fix this. (in theory if I disable the colliders when cookie knock out it might fix this not intended feature and at the same time disable the TPS penalty).
The knock-out time seems a bit inconsistent. Sometimes a cookie that's knocked out would wake up almost immediately despite me having knock-out timer at level 6. The collision box on the puppy sometimes stops me from reaching the cookie on top of it, too, and by my experience of the game I suspect even if a cookie is knocked out, it still halves the TPS if its collision box is still on the puppy (if they're actually knocked out when I think they are). It'd be helpful to show a timer above their head or something for how long they're going to stay stunned or more visual cues for if they're stunned in the first place.
Because the penalty of having cookies walking around is very high, it's hard to see progress unless the knock out timer is buffed. It'd also be helpful to have an upgrade that improves "tamale per click" so the player would have more control over the situation when the knock-out is too short. Or maybe a power-up to make the puppy less helpless and fend-off the cookies once in a while.
Some visual changes when items are leveled up would be nice to have, too.
Thank you for playing through the production phase. These are amazing good points, Look into maybe no collision if cookies knock out and I can see how a visual cue will work to let you know cookies are coming back online. I also notice cookies knock out only working on what seems like1 one cookie (but they all do the TPS half does seem punishing to the player).
Upgrade and rewards would be nice, I want to implement this last phase might only get enough time for upgrades for Per click would be nice, thank you for the idea. Im going to try to implement it with a demo UI and see if I have enough time to make something nice, I wanted funny names for upgrades but not sure of them or the theme just yet.
Visual changes would be nice and some animation. like I wanted to get Grandma to use a cane or umbrella to knock out the cookies maybe it unlocks after a couple of 3 or so Grandma upgrades or knock-out timers upgrades. I wanted to also implement a knock version of cookies visually this might help get the player a much more visual cue of cookies still asleep.
Interesting concept, mixing up a cookie clicker with something else! Will see how it progresses in the final stretch.
Thank you I'm very happy with how it has turned out, and my design for implementation in code has allowed me to test the idea and prototype it faster than I thought possible. That planning phase helps out a lot and being flexible to new ideas.
Did not set out to create "something else" when I started with the idea, during the prototype phase I had one of those moments (hmm that might be a cool idea if the button gets chased by an object and you lose half your TPS). One object became two Enemy Objects chasing and in I started to laugh because it look like the two object circle enemies were trying to steal your TPS button(at this moment I realized I was onto something else).