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Thank you very much. Yeah, it was 5 hours, but without having in count the HOURS I spent looking out for assets and stock images for all the screens, the time I spent in CANVA prototyping the UI; and the time I spent making builds (5 builds until it worked on WEB). The rest of the time was a speedrun of canvas animations and a super simple code that worked for all the levels. Only having to change the opponent sprite and the parameters.