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Manuel Rincón

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A member registered May 28, 2019 · View creator page →

Creator of

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Let's use this as a comment section

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Any ideas for me to pursue with this project?

Post here any suggestion for the template if you didn't see it in the LIMITATIONS section of the page. Any suggestion similar to one of the already mentioned in the page will be deleted. 

I got scared by an enemy, then I hit the pause button and I got scared again.
Both visuals and audio where amazing. I did't get lost and the enemies felt so good to kill.

Thanks for the music, it helped me to not be scared at all.

Short, but great writting and great atmosphere. Also the visuals where super good and cohesive. I wanted to know more about the world and the characters.

Super cool!

I really like the concept of being a prey. But I didn't find any way to proceed after finding the machete. Whenever the tiger finds me, it was game over.

I tried to find more ammo or any other way. But could't

But I've must say that the atmosphere was awesomely made. And the tiger was scary.

  • Super well executed game with very consistent artsyle. Well thatt was scary. The asylum was very well made and totally believable. The creatures were simple but scary enough, and the flashlight mechanic was smart.
  • The enemies felt so pushing when I wasn't fast enough, and that was great. It made them look much more dangerous.
  • The tutorials and interations where super clean and gave me the feeling of a big scale game. Those felt super polished.

  • My biggest complain was with the resource management:
    I would say, also, there were plenty of resources, specially for flashlight. I wasn't sure if I had to economize the batery until I started finding batteries everywhere. One of the most scary thing was inspecting the corners of a room using the flashlight, expecting something to appear and go after you. I would be a more stressful moment if I felt like using too much in the flashlight (and so, wasting it), but I've never been below 5000 battery life.
  • On the other hand, I thought it would be the same for ammo, and I totally wasted it in areas that was absolutely pointless, and then I was wishing I saved them for a better ocasion, but mistakes were made, and that impotence is awesome for this kind of games. So really well done with that. Same with health. Awesome job with those
  • Also, I'm kind of a slow reader, the custscenes's duration were too short. But there is no way to control that. I suggest to give a try to the visual novel mode of the engine, while using other images. But I understand that time was the one one who lead to that decision.

I said many things, but I feel satisfied whith what I've just played. The game was greatly executed.

Good job!

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Thanks for playing, were you able to finish it?

Hey, I keep listening to your new uploads.
I love your style, and the songs have such a great quality. People making Silent Hill-like games would love this stuff.
Keep up and good luck!

Super awesome and polished!

Se vuelve super caótico a partir de la mitad y me encanta. ¡Muy chulo!

Hello, which is the license of this pack. Is free for commertial use? Can be used in game jams?

Super duper awesome! I'll stay tuned for new uploads

Super beautiful! Amazing job!

Super cool level design, I loved the way back to the beggining, like it was a Wario Land game.

Thanks for the generous checkpoints! I had a great time with this

This could be a great rage game. Its pretty and fun... and hard as hell. I'll keep trying!

Also, this totally feels like a NES game. Cool entry!

You did well. Specially because it is a Jam and people wants to have the quickest experience to keep voting more game.
If it was a full release with more quests and upgrades it would make sense as a Roguelite-platformer or something.

Really really good, amazing job! 5/5

Thanks for playing. The last puzzle was 8-3 haha.

Yeah, maybe I should give 7-4 another name.  It was kinda of "leaving the castle" level before the last secuence.

This was so fun. Every aspect of the game was great. Good take on the procedural levels and the quest for teaching the mechanicts before the big challenge. Also, thanks for the checkpoint near the boss.

The soundrtrack was perfect

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Awesome page! I love the graphic design jobe behind the 80's setup and the instruction manual maketation.

The game was cool, but i didn't find intuitive the door of bars puzzle.

Now we all want to do this for our pages haha

I'm actually aiming to extent it to a FREE steam release. But only after a well deserved rest.
Until then, I'll spend the night with a cold drink and some retro gameplay.

Hey, thanks for the easy mode. I must say, I miss the giant boss of the first alpha. And the levels feel like a re-skin of the first one.
However, I found usefull the different attacks for different situations and that made the combat feel more dynamic. And I liked seeing those numbers show up, try boosting em a little bit, they are pleasant to see when you do something good.

Cool entry! Keep improving , and have fun.

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Hey Kuro. This game is sooooooooo big. It could work as a steam release.
I only have 3 ingredients, but I am going for the full cheesecake.

As Ecaroh said, the overworld theme is an absolute banger. And the graphics have totally that sweet NES feel.

I am enjoying the game so much, and some things give me the vibes that there is gonna be some backtracking in the future. The level design is awesome, it works giving me the hints to find the next location. So very well done.

Just, when you are able to make some tweaks, I would make a stronger lv1 character, or easy to achieve lv2; so the early game should be more intuitive. After lv2, the game becomes 600% more playable. And the bed grinding just is not needed anymore.

I'm having a great and nostalgic time.

This game is too good for a game Jam. 11/10!

Thank you so much for playing!
Some of the puzzles have intentional multiple (official) solutions, or flexible ones. However, you managed to solve some of them in unintended ways and that was so cool. 

Also, thanks for the gameplay, I always enjoy seein others having a good time with my Jam Games.

Thanks for playing!
And you're right. I've just found out that puzzle games are kinda weird to balance, and I kept making puzzles with flexible solutions so everyone can enjoy the game. At the end I am guilty of making some of them easier than I thought.

But, glad you enjoyed!

That was super fun. I had many moments of "can I...?  YES!". Deflecting proyectiles was suuuper pleasant.

The best parry-platformer of the Jam for sure!

Thank you for your kind words. I'm glad you had such a good time.
Thank you so much for playing!

I did the mostly possible with the available mechanics and resources.
Glad you liked it.
Thank you so much for playing!

Yeah, I struggled a little bit going for that World 8-4 from Super Mario while giving some kinda story.
I'm glad you had a good time.

Thank you so much for playing!

Glad you enjoyed. Thanks for playing!

Thats great. Puzzles are quite weird to balance so I'm glad you made it to the end and engaged with its movement mechanics.

Thank you so much for playing!

Awesome job!

Thanks for giving for free the amount of hours and iterations it may took to make this items. I find kinda hilarous the "Item_Powerup_Special_2". That sword-wing-spear or "spwird"

Cool! Which engine or framework did you use to achieve this "windowed" result?

I tottally agree with the run lenght advice! I tryed to balance the fact of the game letting you get use to the gameplay and the game becoming an absolute caos. I could patch it, but it can be unfair for the people posting their highscores, so I'll wait until the jam ends.

Thanks for playing and well played!

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I really want to understand what's going on! haha. The tool is interesting, and allows lots of customization, but I don't undestand what that customization is for.


If you write some hints on the main page, I'll give it one more try.

Beautiful both the game and it's mechanics

I wasn't able to finish it, but I enjoyed matching colors. It would be great ro restore health between areas, or retry since the last checkpoint.

10/10!

Cool! The game is very complete and juicy! Almost everything felt so good in this game!


Because I see a lot of effort, I want to share some critism.

I didn't understand the point of Blue/Red bullets. I know there is an alarm sound that remembers to swap, but I couldn't see the difference between using one or the other. Also, the upgrades menu became a bit broken, so I couldn't click on other tower upgrades but the blue one (and I only had two). Also, it is hard to see the enemies that come from the background. 

I see a lot of effort and love behind this game. If it is a prototype of somethinh bigger, go for it!

Cool entry! I played until the game turned into chaos. I missed some upgrades, but I was overall fun