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(+2)

Hi Bolt,

Sad to hear you didn't find it fun at all. I'm pretty sure you're coming from a good place, so no harsh feeling. But, let me clarify some stuff: 

You may think that the only goal of a game jam is to just do something fun. It's cool if that's your goal, but for us, it is to challenge ourselves, learn and have fun doing it. Most of us build games professionally, as a living and have been participating in Game Jams for years, so don't worry, it's not that "we forgot to make the game fun" and we know what can be called a game (and def our project can 😉).

We had a ton of ideas way easier to execute and that would have been way more fun at the end as a 48-hour jam project. But we didn't find them as original, exciting and challenging to work on. 

We knew very well where is the fun in this project and didn't need more time to "think early about it". We still 100% believe in it. What we needed was to start prototyping it, build the systems, iterate on the theme and what it'd bring back to the gameplay. And this is what we did. 

We'd have loved to create a tutorial. We're very well aware that the game is really hard to understand without it. But we preferred to spend time on the game itself, until the last minutes,  adding some of the systems that were designed and missing (the list is still long). 

But thanks for the time you spend testing our game and sharing your thoughts, very much appreciated 🙂 

Cheers