Thank you I'm very happy with how it has turned out, and my design for implementation in code has allowed me to test the idea and prototype it faster than I thought possible. That planning phase helps out a lot and being flexible to new ideas.
Did not set out to create "something else" when I started with the idea, during the prototype phase I had one of those moments (hmm that might be a cool idea if the button gets chased by an object and you lose half your TPS). One object became two Enemy Objects chasing and in I started to laugh because it look like the two object circle enemies were trying to steal your TPS button(at this moment I realized I was onto something else).