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(1 edit)

Thursday. Evening. Day 13.

Made a lot of improvements. Helped a lot with the flow of the game, I guess?

  • Made a couple of tutorial cutscene  to help players understand what I want them to do. And for those who've never played a turn-based JRPG before (which was unthinkable for me before)
  • Cut down the difficulty. Players don't know how to play the game effectively. Not yet. So I kind of bent it towards tutorial / first level difficulty.
  • Allowed the player to roam my messy maps and weird experimental enemy move routes. After beating the boss, that is. Though it's very crowded because I set them all to 100% spawn rate.
  • Tested the game on Linux, with Wine. Wrote a note for it in the game folder and included the font used.

I'm kind of tired with this project (yaaay~) so I'm glad that I've... put an end to it? All that's left is to submit it for the jam. Maybe a little fix sometime. Though I have a mind abandon this project. Maybe start a new one, redrawing the maps and all. Hopefully better.

Sorry for anyone who waited for the features in the original original post. My little designing mind can't quite think of how to make them interesting. Basically I lack execution. And this turned into another rant...

No pictures this time. Anyways, thanks for stopping by! Cheers.

Edit 1: 2019/07/18 typo. 1 sec after submitting, really?! Testes -> Tested