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(+3)

Just finished the game yesterday, I was quite pleased to see it was a completed game for once. I find the pixel art style pretty well done for the very few illustrations in the game. I think you could have spared some time to make simple sprites to help us visualize how th enemies look, but that's a minor gripe.

It was a fun experience, and it was nice to actually have some real RPG and combat elements in it instead of just a few choices in an otherwise kinetic text game. I was afraid the story would quickly branch out and become overly complex for its sake, but it's actually a fairly straighforward and self-contained story that's easy to follow.

I appreciate the fact that you unlock the sex scenes on winning the fights, unlike all those Japanese games where you have to lose and waste your time doing the fight again, which always was mind-boggling and unfun to me. Some scene are pretty tame in my eyes, but most of them are kinda hot, I liked them a lot.

I hope to see more games from you, as this one shows a lot of promise.

(+2)

I'm glad you enjoyed your time with MERCANOID! ♥

The spritework is a mixture of my work and edits of bought assets. I am not an artist, so I did what I could with what I had - I'm very slowly learning, but emphasis on slow. My attempts at art for the enemies in the game I deemed to be... detracting, at best.

I'm pretty happy with the combat system, so thank you! And mm, I kept the story linear for this one and let the side content be side content for the most part.

Yes! That's my solution to that exact problem. Making loss scenes less of a pain to enjoy. As for the content of the scenes, I tried to keep things generally crowd-pleasing for this, as it is essentially a demo of me, my framework, and my smut.

I'll be cooking up more soon enough, don't you worry!