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Pyksies

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A member registered Jun 22, 2022 · View creator page →

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Heck yeah! Glad you enjoyed enough to replay. ♥

Thank you very much for the kind words! They were enjoyable to read. :>

As for Nova and Mio, no resolution to that question exists in MERCANOID. Perhaps it'll be revealed some time in the future. :3c

As for the two bugs you encountered, I!... have not had those reported! But the framework I built MERCANOID on has since gone through major overhauls, including an almost total replacement and functionality upgrade of the inventory system, so hopefully they'll be fixed for the next project.

Whenever that might be. 🎃

Glad you enjoyed it!~ Thank you for taking the time to comment as such, it puts a smile on my face. I'm currently hard at work overhauling some aspects of the framework the game is built on for future projects... 👀

I'd say that's one of my goals in writing, even if I'm dealing with on-paper darker material. I'm glad you enjoyed it! ♥

Did you guess the last digit for Blankenship's room? That breaks the terminal interaction, but all 3 scene snippets should be unlocked in the Fantasize menu.

As for Meh, there's more you can check, then. Consider what other colourful slime-and-or-gel people you know, and what colours combine to make purple, then exhaust their options - they might have gained more to say after speaking with them initially!

Unless I'm mistaken, that symbol is Opera, yes?

Opera is a privacy-focused browser. It has default restrictions on the sort of cookies that MERCANOID (and other Twine and HTML games) rely on to function. It would need to be allowed/whitelisted.

'In this app', sorry? What app? I'm glad to hear the game is working via browser!

Can you tell me what those errors are?

Ok, I'm willing to help, but I need more information than that. Do you get an error? Does it appear to save, but nothing happens?

That's unusual, I've never had anyone report that before. Can you please provide more information, if possible? Do you get an error? Does it appear to save, but nothing happens? And what browser do you use? Privacy-focused browsers may need to make cookie exemptions for HTML/Twine games like this.

There is no Android version, and it's likely that I'll make one. The game works alright on higher-resolution phones and in general all tablets when played landscape.

Thank you so much, I'm glad you're enjoying MERCANOID! ♥

Thank you for the kind words, and I'm thrilled you enjoyed MERCANOID. ♥ This is my primary setting, albeit its far-flung future; I have ambitions to create more games in it, past, 'present' and future!

The game isn't set up for Mobile, apologies. That would require more knowledge of CSS than I possess to rework the UI down to a suitable format for smaller screens like that. I've been told it works decently well on tablets.

This is situational, actually! Some enemies can't be spared, and it's up to you to figure that out. This mechanic is somewhat diminished in MERCANOID, as it's largely a prototype for my framework.

There are two bosses you can spare, IIRC; the Slammia, and the first phase of the final boss, with the latter having a specific mechanic to drop Morale.

Glad you enjoyed! ♥

Thank you very much! I'm glad you enjoyed. ♥

Understandable, but it also wouldn't have been free if I would've had to pay for artists! Cuz I sure as heck can't draw, hah.

You probably have everything, then! Did you get Meh, the snake girl? People tend to miss her.

Glad you enjoyed! ♥

It features in a few scenes. It's not a central focus, but it's the focus of the scenes in which it appears!

Thank you very much, and I'm thrilled you enjoyed the game! I'm hard at work on something new. ♥

No idea what that is!

MERCANOID started life as a single scene (the Gulper bad end, actually) that I wrote to entertain myself on a trip away from home, aaaand things spiralled from there.

Not presently, no, sorry. Don't have the design chops required to redesign this UI to play nicely on a mobile format. It works on a tablet in landscape as-is, but phones would require a signficant overhaul that's beyond me.

Nothing particularly special, no! Just a different end to the fight, no scene unlock or anything like that. Don't worry about it.

Whoops, mistake on my end, it was set to 3. Will be fixed for next patch.

It's involved in the sidequest to rescue Professor Blankenship. It does not appear outside of this - it's a 'maybe someday' update goal.

Thank you! I'm glad you enjoyed it!

It's randomized every time you play. You need to find the individual portions of the code, all of which can be found in the northern sector past the firs Checkpoint gate.

Thank you very much for the kind words! ♥ I'm thrilled you enjoyed it that much. :)

Go to the Repair module back in the storage module! It's under those options, as mentioned by B4B3. Repair > Fantasize, as it's a method of restoring Focus.

You can either get it done with quickly, or use it as a thematic link to the gallery - hence, the Fantasize menu. Also thematically reframes them as fantasies, which can make some more hardcore content more digestible for some people. 

Enjoy!

Pregnancy themes appear in a few Bad End scenes. You can unlock these for viewing at any time by beating their related encounters... or by losing to them, but this may cut your journey short!

There is no impregnation/pregnancy/birthing content outside of these scenes, given the scope of the game and the limited timeframe in which it takes place. you're well catered for, however: at a rough count, I think at least five scenes contain breeding as a theme.

Glad you enjoyed it!

Can't say I've ever run across any Twine games with that sort of integration before! Wouldn't know where to start. As for a truly authentic TentaCo peripheral, that would require funding and some superscience, alas.

Glad to hear you're enjoying it! And best of luck with your own project! ♥

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Oh, I'm sorry! For some reason itch.io flagged this as spam but didn't actually bother telling me, I only found it because I was poking around the deeper tabs of my analytics

Once you've gained the quest, one of the Hab rooms - Selene tells you to go there, but has forgotten which one - contains a mass of hive-flesh with her case embedded in it. It puts you in a little gathering minigame to retrieve it. You then bring it back.

N'aw, glad you enjoyed it so thoroughly! Rating (which I see you did! Thank you ♥) and sharing both go a long way to helping. I'm starting to cook up something new, but I'm working on a new module for the framework first!

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Nnnno, because no one reported it! I wasn't aware this was a thing. That's odd, they're all using the same system, so that shouldn't be happening...  If you could, could you let me know which items are affected? I'll take a look. Could you also let me know what version of the game you encountered this in, given that from your post it seems like this was something you ran into a while ago? I just booted up a quick test area, gave myself a bunch of Busted Terminals, and they scrapped and deleted just fine. Maybe I did fix this!

Very kind of you! Glad you enjoyed!

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Uh, wow. Could you maybe hop in the discord so we can discuss this somewhere easier than the game's comments section? That's a lot of things to fix!

-- The bugfixing's done and it's been uploaded, though the level cap thing is intentional. 10 is the limit for MERCANOID. Level Cap sets an increasing level cap that scales with Main Quest progress, it's for people who don't like to over level for an area's intended difficulty - akin to Pokémon Nuzlockers not going over the level of the next Gym Leader, as an example. 

Everything else is potentially useful, but I would need more discussion on it before implementing any of it. My code is jank, but it's jank I understand, and I've been burned by relying too heavily on proper big-girl code I didn't understand in the past.

Incredibly kind of you to say, thank you! ♥