(Part II)
Sleep Debuff reworked to prevent soft locks.
- Brilliant, I haven’t had an Eye Goo try it yet. The Big Roach boss kept trying to use Sleep, but always missed (wasting his action).
Aspara can now "Observe" for easier Lore learning and to quickly gain CB.
- Can’t wait to try this, thanks for making his fix!
Aspara's Lore Bug has been fixed. Aspara will now learn any Monster Ability that strikes them.
- Wonderful – potential top-tier character for mob debuff/disrupting
Nixie and Aspara now level up correctly with the rest of the party.
- Mina still joins the party at Level 40 right before Joker fight. Good for applying Revive III, if you want to have it for the group bandit encounter. Otherwise in 3.2, she re-joined at level 28 (adjusted party level). Any reason for a Level 40 start?
All Characters now have additional Abilities.
- I love that Bosch got the ‘throw a dog a bone ability!’ Hilarious. Initial sequence ended before I could put it to use (LightDragon Ryu)
Rand's Abilities have been buffed.
- I figured out what the “RAGE” condition does the hard way. The pig ‘slaver’ at Joker’s Lair got hit with Rand’s earth ability (that adds RAGE and CRUSHED) and promptly ruined Lin. Much safer/more effective to use his other ability that randomly targets two enemies. Is the idea that he would use this against enemy mages? Dos it apply berserk/silence?
All Characters Abilities tweaked.
- Look forward to seeing what you have in store for: Yua, Deis, Mixie, and Aspara. I noticed the secret library (Deis) was sealed to my Lvl 10 Ryu – good call.
Dens and dungeons now have roaming monsters when Traditional Encounters are off.
- Looking good, the Gongheads are perfect, Bugbears are more appropriate than Zombies, certainly. Did I catch "Cerl" as our trio of hungry Harpies? I appreciate the colour palate variety for the thieves in Joker’s Lair. Makes me wonder if the BugBears would look better if they were colour matched to battle sprite (light green instead of grey)? Purely cosmetic. Would still love to see our ‘mascot Goblin’ on the world map to denote enemy spaces (instead of door seal)
All Character Quests now grant 5 levels instead of 10. Also power spike in Attributes removed
- I think this is a good move here, we’ll see how things scale in the mid/late game now.
Loot Tables adjusted.
- My cooking diet is still salt deficient - Needs more sodium in monster drops, or perhaps the recipe requirements shift?
All Mana Potions now regenerate additional mana.
- I noticed this, very nice. With the auto-recovery post-battle, however, HP/MP consumables are less needed.
Ryu breath after battle should now revert back to normal.
- Confirmed – great fix
Crescent Phoenix now absorbs Monster Abilities that deal Ability Power Damage.
I think I experienced this, nice.
Some Story and Dialogue Tweaks.
- The interaction with Ray and Tyr was unexpected. Reminds me a bit of the BOFIII opening where Myria and “you know who” appear before a sleeping Ryu. Since I chose the light, I was hoping for an affirming message from either Ladon or, better still, Valerie.
Many, many, many invisible walls and bug fixes.
- So I figured out how the ‘plumbing works’ in Hometown and Coursair. As I have found 4.0 to be easier than 3.2, the relics contained seem a bit overpowered (haven’t equipped them yet). Would just the special effect be enough for these?
- There is a targeting bug in certain battles.... but not all. Sometimes the battle will open and I can only target one MOB out of a group. Once they are dead, the targeting tends to free itself up more. Tends to happen in the Joker's lair (big groups). Thankfully, it hasn't been a big issue in terms of halting progression.
Hopefully these BUGS/SUGGESTIONS aren't exhausting you. I think the experience continues to improve and its natural that some more radical shifts will have impacts on the feel/balance of the wider package - but you can tell from the feedback among the BOF community at large, that people are really appreciative of your work, and enjoying the project.