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I would say discussing point by point would prove fruitless, as we'd inevitably continue to disagree, so I'll just say this.

It says something about the game that your first playthrough (or more) is doomed to failure. 

I'll make the obvious time management and life/rpg comparison to Persona. Imagine if with improper time management your playthrough of persona 5 was doomed to fail. No, you might miss some confidants, maybe not max social stats, or get to see all the random mini-games or events etc, but the game stays able to be finished. Removing the collar isn't a real collar. Removing the collar is just a crutch for poorly balanced fights. 

(2 edits)

Is it bad I read "Removing the collar is just a crutch for poorly balanced fights" in the voice of Jasper from Steven Universe?

And in a similar vein to how you might miss a few things and fail at some stuff in Persona, a first-time player trying to go pure on normal difficulty will probably stumble through to the end with about 10-20 mental changes, a few points of lewdness, and having had to resort to the collar for the three demon generals because they failed the timer and/or killed the drug dealer. Or they ended up with soul break after using the collar like a crutch instead recognizing that the limit break ability is balanced by its limited use, similar to bombs in a danmaku game.

You seem to be conflating things like difficulty and complexity with poor balance. Like I said before, that's more of a "you" problem.