The changelog and bugfixes are generally always really good - but the balancing changes are almost always awful, and never targeting any real problems in the game like pure run Belphegor or that any and all allies are just fodder to be one shot. You always take money away from players. Make things more expensive. Make it more expensive to summon slime, make slime weaker. Reduce the cost of tons of mental changes and have some automatically unlock, making it harder to offload corruption on pink runs. High corruption runs have become borderline unplayable for 'completionists' because the majority of your time ends up spent removing willpower losses with Herman or Roland, and consequently having debuffs as a result of doing so to begin with - which is why I started playing pure runs more often, but pure runs can't even beat Belphegor without drugs or star knightess. It's unreasonable for them to ever traverse mount firestorm because of a 20k tuition fee, and nothing at all has changed regarding the 80 and 100 day timers that only compound with every negative change you make. The game was already intensive on resource management, in whatever shape that comes in, and the more you keep taking away from players, the less interesting it becomes. Even if a player had given all (most if you considered verdeux) of their star metals to the workshop, it takes 80 working days to earn your way in to the school, which actually comes out at least 160 days seeing as you can't work back to back days. You can't buy enough holy waters to stave off the curse forever, and you can't even earn enough money to continually buy them on refresh eventually. There's a time limit, wherever it is, especially because holy water's price is uncapped.
I wasn't likely to play again soon as a result of FF16 and Lies of P, but I gotta say, I don't see myself ever playing again at all, for as long as the balance changes only ever continually hurt the player.
I understand your vision for the game as Aura struggling or lowering herself to manage in her quest, and roleplaying that - but it doesn't matter if the game doesn't stay fun or it doesn't feel like our time as players is respected.