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Mostly just depends on your goals and preferences. Are you making games for fun, experience or just want to create something meaningful.
A lot of devs like puppetcombo would make smaller games while working on a larger game with a team.

I personally think making somewhat of a large project and spending more time in development is fine as it means the game would be polished. While working on the larger project, you could pause development and work on smaller game jam projects as well.
Just don't leave the project hanging for too long!

Returning back to the larger project would be a bit difficult (I have to write in notepad what I was previously doing).

You should read this Post, it's a quite lengthy but the dev goes on to describe the difficulties they faced while working on a large project for the first time.

Your current games are pretty amazing (Full of creative passion). So even if you don't go for larger projects, it's completely fine.

Thank you for taking your time on reading this mess of a post
I wish you all the best !!!

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Hi! That post you linked was quite touching to me. I want to play the game to support what they worked so hard for!

Regarding what you wrote, I suppose I could spend more time thinking about what I want to accomplish, which does lend itself towards making a big project.

I see a lot of appeal in making a big game, and being able to take a break from it by working on little games for game jams!

I still have my concerns about not being able to get it done... but I haven't even tried, yet!

And, thank you for the kind words about my games! It makes me unbelievably happy, hahah!

Have a nice day! Bye-Byeeee!!

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What you can do as well is make a big project but release it in increments like updates and chapters etc. This way you can pace yourself, get feedback from players and improve on your game. Doing large projects on your own are possible but difficult.

One downside of using increments is that some people may not want to wait for updates and may lose interest.

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That is true! I see a lot of people that do that.

It'd be nice to have something that's actually playable over however long it takes to make the game.

I was thinking about having a demo. So, there'd be devlogs, and eventually a playable demo so people can experience the idea! It's just a thought.

I feel like a devlog for the same game would get a bit boring after the 20th one, hahah...

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Not really as this is where your mini game jam projects would come in. 

You could take a break, the people following you and your projects can experience something new and afterwards you could return to development with even more ideas/experience.

A lot of people on both itch and gamejolt post so many devlogs of their games. ( my first game that I still update has over 20 devlogs). Posting more devlogs just shows how much you care for the game.


Demo actually seems like a nice idea!!

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Ah, right! I wouldn't just be working on the same game for years! How did I not think about that!

I thought having too many devlogs would've been annoying... I suppose I might not have to worry too much if that's the case!

:D