On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jango Mango

228
Posts
7
Topics
53
Followers
71
Following
A member registered Mar 18, 2019 · View creator page →

Creator of

Recent community posts

Pixel DMC DeLorean


Thanks Dude! :)

Hi! Just a quick announcement

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง

Major thanks to UberPolice for Requesting & Testing.

What is PropHunt?

PropHunt is a multiplayer game where there are two teams: Hunters and Props. Props will hide from hunters, while hunters will find them. Props have to survive for 6 minutes by becoming various objects on the map and blending in with them.

The game is built on Unreal Engine using a combination of both blueprints and C++.

Assets in the game are mostly from the marketplace that have been modified in Blender, and some are my own.

I got to know you through cozy spring jam. Enkindle was a short & sweet experience, and made me want to try out other games you've made. 

What captivated me was the story writing and the characters, and maybe the vagueness of what happened after the ending.

I think for most people who don't know about you or your games, try Robbo Otto because it sticks out more... and most likely because of its initial popularity,  it appears at the top when searching or filtering.

Thank you for trying it out

Damn you're organized, I just wing it and let my future self deal with what's left.

My usual planning is "just get as much done today as possible".

I wish you all the best, Cranberry

(1 edit)

Thank you for playing!

It was a bit of a pain to recreate but I did enjoyed it when it worked. 

2nd level's performance was an issue I noticed in the editor as well. There was just too much to render there.

As for the bug, if you are talking about the portal, It is supposed to be locked though and not simulate any physics. I am not sure how it still enables movement when i explicitly disable it, I apologize for that. 

Thank you!

As soon as I saw the theme for the jam, I went "yep! a superliminal styled game".

Nice shooter, but it did feel a bit bland.

Visually it was okay, It could've been better. Music was bumpin tho.

Shooting was satisfactory for some weapons while for the others, it lacked that certain power.

Upgrades actually felt like they did something although I didn't like that you need to empty your current gun to move onto the next. A weapon switch option like many others shooters would have been okay or have all the weapons laid out in the starting zone and let the player pick whichever they want.

Ai bots were just some obstacles tbh. They would move towards you but that it. They wouldn't shoot from far away (or shoot at all) which made the game very easy.

A very good take on the theme. Definitely one of the most underrated games in this jam, Nice Work.

The artsyle and music were pretty great, Music actually played a major role as everything was timed to the music.

I did run into some problems though, Mostly just me getting stuck between objects in "white blood cell" stage and "Frog" stage or wouldn't be able to land properly in the "Frog" Stage, causing me to be stuck on the platform until the black void consumed me.

I also noticed that the fail state "Lose when >= 10 cancer cells" never triggered.

Next problem is that the game is very frame rate dependent. Movement, Arrow speed, Jump Velocity and the black void's movement speed increased with increase in frame rate.

Concept seems fine. The artstyle and the music was nice but the game had major flaws.

1) AI had a difficult time hitting me or even spotting me. I could go in front of them and they wouldn't do anything sometimes.

2) The AI would also not realize they are taking damage.

3) You can also skip all the enemies and go straight to the gate, which defeats the purpose of exploring and eventually fighting the enemies. (would've been better if you had to pull a lever to open the gate)

4) The game would also freeze upon destroying boxes or barrels for the first time. The download version recovers but the browser version freezes and eventually crashes

Also noticed something. Hitting 1 enemy would cause all the others to glow up as well, as if they were also taking damage


(1 edit)

Nice!

Reminded me of Hamster ball.

Mechanics were pretty solid. I liked that the game gave hints upon failure. Also liked how different scales would give you different abilities. Checkpoints as well (Thank you)

I would have appreciated a Frame rate lock though. I know Vsync is on, but I prefer an actual user adjustable lock.

Levels lacked Colors and Brightness, Everything was just gray and dark.

Puzzles were super easy to figure out (for a platformer, that's fine).

Still, A polished game that just works


Nice work!

Good message, nice visuals and really calming music. Jumping was delayed though, which was something I had to get used to.

There were some visual issues, the background wasn't seamless, you could see the cutoff of some trees. White lines would appear on  movement and it was hard to distinguish what part you could jump towards and stand on.

I did run into some gameplay issues as well

1) I could repeat dialogue with one of the NPCs over and over again.

2) My game bugged out twice, where I collected all garbage but the game wouldn't let me progress (Apparently going into caves reset your progress)

3) After doing the whole run and talking to the garbage collector, I didn't know what to do. I kept circling around the whole map but nothing happened.

Neat idea but it seems like a mindless mobile game. It's not that difficult and I don't know how it fits into the theme as well.

Amazing message.

Nice pixel graphics and really calming music, But i don't know how it fits into the SCALE theme. (Maybe comparing yourself to the clouds and the mountain)

As others have said. The walls have no collisions so you could just clip out, Drinking time was very slow, and the crouch did not work, I had to cheeze my way through.

Idea is pretty simple but I loved it. pacing is a bit slower at first but becomes better overtime. It's better to buy the demand boost and speed boost as you start out, it makes the whole process way easier.

Overrider just makes your job super easy.

It was fun but it did get quite laggy after a while, especially in the 3rd zone (using firefox).


(1 edit)

Art style was nice, although the back ground was very low res.

The starting speed is way too fast, and you can sprint by pressing shift, which didn't make any sense because it becomes unbearably fast.

Either make the character slow and allow sprinting or leave the speed as is and allow a slow down by pressing shift.

This is my best


My nightmare ranked 1st

I gotta say, Very minimal and pleasing UI.

Artsyle is amazing, and the music was chill.

It did felt a bit too easy though because in all 3 of my play-throughs I got ranked 1st, but I guess that's the requirement of being a little relaxing game.

 

Haha
That's what I used to do in the original game. 

Scaling is done based on your perspective so basically it's scaling every frame. That's how the original game handled it as well.

Thank you for playing Daniel, I really do appreciate it.

Thank you for playing Vens!

Thank you for playing!
:)

Thank you! :)

Your team did an amazing job as well!

Thank you sage!

That was kinda fun. 

Controls were pretty solid and the movement was responsive. The settings menu was filled with options which I did not expect.

I don't know what the end was about.

This actually pretty good.

The fact that you can change articles based on what info you want to include is pretty amazing. I kept going against the Scale.

(1 edit)

Nice! 

Would've been better if there were more levels. I am a fan of old school graphics and Godot gives off the same vibe as the old renderware engine. Music was nice too, but it made me wanna go faster rather than strategically slower.

Also, the ai just drives off the road, which I found quite funny.


Pretty nice for a day's work. Also a big plus for the video too, well edited btw.

Not an original idea but neither was mine.

Music and the artstyle were nice.

Pretty decent.

Physics and mechanics worked very well together.

Looks like he's outta his mind.

something was definitely mixed in with that milk. 

Well, my keyboard doesn't have arrow keys XD

Right shift would've come in handy though.

Really nice. The first level (fire) was difficult but the third level (earth) was quite easy. However, the last level (air) is just not possible for me. It seems like the game is registering some keys even on slower pace, and so I wasn't able to finish it. 

The music was different for each level giving each level a unique feel and vibe.

I'm guessing this is suppose to be a multiplayer game since there's really no threat in the game that can knock you out of the bag.

Music was nice, visually it was fine but the movement controls were very floaty. Offline AI should have been the main focus here rather than a network game.

Completed. It was a tad difficult because of the reload times and the mouse not being locked.

Maybe add a sound or a visual timer to show reload duration.

For the cursor, either lock the cursor or make it so that we can fullscreen the game so we don't accidentally go outside the game.

Visually it was pretty simple and nice. Music was good too.


That was fun and frustrating

But I did complete it. Took me around 34 minutes with 271 deaths. 

At first I was like "I swear it's not registering my inputs" because I would press shift then spacebar and not both of them together. After figuring that out, things got a bit easy.

Floaty movement was the most frustrating thing to deal with but I feel like if the controls weren't limited to using only my left hand things would have been much easier.

I did like the visuals, the homepage doesn't do it justice. The level design is actually pretty decent and the music just bumps.

Quite fun but when you die you have to restart from the beginning which is annoying. 

Wall riding could have been a bit better.

Also I don't know what's the purpose of collecting the cubes, they don't really do anything.

Weapon doesn't feel weighty and satisfying to shoot.

Sound effects were nice, and the graphics were okay.

Couldn't complete the parkour section because of the torturous controls. 

Settings menu was filled with graphics options but no keybinds remapping.

Quite deceptive.

Nothing about it is spooky or even Halloween themed. In fact, it's just a default unreal character, one for you and one for the "enemy", (By the way, the enemy does absolutely nothing but simple surveillance, It chases you and walks around but nothing happens if the AI catches you).

Half of the pickups, you can't even pickup because the collisions are terrible. Also pickups aren't even pumpkins (which you would expect for it being spooktober related), they are just simple spheres. Also has chests which you can walk through.

The "land" is just a floating piece of surface in the sky. There's no level design here. 

Let's be real, there's no game here at all.


Nice work!

Quite unique to be honest. Music was nice too.

Scaling was a bit messy and weird but it works. Completed all of the levels but I did take help on the "IsReal" level, I couldn't figure out when you could actually toggle, maybe add some colored boxes on where you could actually toggle or even make the is real button greyed out when you can't and make it green when you can toggle.

Another problem I ran into was dragging. Sometimes the ant would leave behind the page and I believe it's because the mouse cursor is far away from the paper because this doesn't happen when it's close.