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Something like this. I can recommend You Pixelated pope's collision tutorial: https://gamemaker.io/en/blog/precise-tile-collisions-by-pixelated-pope -You can check it for precision reference.

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In order to do precise tile collisions it would require a navmesh system, the A* is a grid based system and only handles navigation with rectangular collisions. I will look into it and see what I can do.